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Descent 3 1.5 Patch
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Vengeance
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Joined: 11 Feb 2002
Posts: 1338
Location: Hünfeld

PostPosted: 17.12.2002, 12:09    Post subject: Descent 3 1.5 Patch Reply with quote

Heute bei Planetdescent:

Official Word: 1.5 Patch
4:24 PM PST | Descent 3 | FuriousMojo
I just received the following word on the future of the Descent 3 1.5 patch:


We plan to finish the patch after the holidays.


That's it. Something's better than nothing though, right!? A light at the end of the tunnel folks!


Wurde auch langsam mal Zeit, dass wir etwas von denen hören. Weiß denn jemand schon überhaupt, was im 1.5 Patch alles enthalten sein soll?

Kommt ein Hund aus´m Kino und tritt auf´n Keks.

***** Dieses Thema wurde verschoben von Do_Checkor *****
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Bitch
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Joined: 26 Feb 2001
Posts: 295
Location: Bremen [Germany]

PostPosted: 17.12.2002, 12:43    Post subject: Reply with quote

Which holidays? And which year?

greetings, b!tch
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Angel
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Joined: 02 Jan 2002
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PostPosted: 17.12.2002, 13:18    Post subject: Reply with quote

Lol...nach den Sommerferien im Jahr 2010

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Diti
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Joined: 04 Apr 2002
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Location: Zuerich ZH, CH

PostPosted: 17.12.2002, 13:30    Post subject: Reply with quote

quote:

Lol...nach den Sommerferien im Jahr 2010




Optimistin ;-D



--------------------------------------------------------------------------

Du magst keine Spinnen? - SIE moegen Dich auch nicht!
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Do_Fuchs
Ich putze hier nur


Joined: 03 Mar 2001
Posts: 480
Location: Haiti

PostPosted: 17.12.2002, 15:19    Post subject: Reply with quote

Naja wenigstens sind die nicht eingepennt. Is doch auch schon mal etwas.

Wer Rechtschreibfehler korrigiert oder nachmacht oder sich korrigierte oder nachgemachte Rechtschreibfehler verschafft oder korrigierte oder nachgemachte Rechtschreibfehler in Umlauf bringt ist RAUS!
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Do_Checkor
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Joined: 19 Nov 2000
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PostPosted: 17.12.2002, 15:43    Post subject: Reply with quote

quote:

© by Horst-C.Meyer: Alles wird gut.


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Do_Fuchs
Ich putze hier nur


Joined: 03 Mar 2001
Posts: 480
Location: Haiti

PostPosted: 17.12.2002, 15:58    Post subject: Reply with quote

Lassed uns beten Smilie

Wer Rechtschreibfehler korrigiert oder nachmacht oder sich korrigierte oder nachgemachte Rechtschreibfehler verschafft oder korrigierte oder nachgemachte Rechtschreibfehler in Umlauf bringt ist RAUS!
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DJ-Fuck
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Joined: 08 Feb 2001
Posts: 383
Location: Göttingen/Germany

PostPosted: 17.12.2002, 17:35    Post subject: Reply with quote

Ich könnt vor Freude voll abkotzen!

Zitat aus welchem Film, Checkov?

Riding to the dangerzone
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Do_Checkor
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Joined: 19 Nov 2000
Posts: 7773
Location: Oldenburg (Oldb.)

PostPosted: 17.12.2002, 18:02    Post subject: Reply with quote

Checkor'z Taunt 3 (WAV; 119kB)

Ich hab Furious Mojo aka Ryujin heute schon mal gefragt und er antwortete: Christmas Holidays!
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D3Mac
Airbus


Joined: 30 Jan 2002
Posts: 107
Location: Edemissen

PostPosted: 17.12.2002, 20:47    Post subject: Reply with quote

@ vengeance

is zwar ein bissl viel aber ich poste es trotzdem:

Fixes for Version 1.5.0:
- Fixed a checksum problem introduced in 1.4 that prevented some
levels from being played across platforms (for example, Windows
and Linux).
- Force feedback now works under Windows 2000.
- Fixed crash starting a multiplayer game when the Black Pyro is
the only allowed ship and the player is currently set to use
another ship.
- Can no longer start a multiplayer game with no allowed ships.
- It's no longer possible to crash the dedicated server by typing
a very long command line in telnet mode.
- Disabled cheats that are based on changing the ship weapon values
in the data files.
- Mod files are now stored on www.descent3.com (instead of
www.pxo.net).
- Removed support for HEAT.NET, as they're no longer in business.
- Pilot command-line arg (-pilot or +name) is now only checked once,
not every time the main menu comes up. This fixes the problem of
the game switching back to the pilot specified on the command
line after the user has selected a different one.
- When the player's HUD name level is lowered by a game server,
the client remembers the higher level and will revert to that
level when a server allows.
- Fixed a problem with the GuideBot menu not responding to key
presses after firing with the mouse.
- Saved games now properly load custom textures.
- Demos now properly load custom textures.
- Primary weapons no longer behave oddly when attempting to fire
secondaries when out of secondaries.
- Fixed a rendering crash that could be caused (among other ways,
probably) by a lot of chaff being detonated at once.
- Fixed some (maybe all) multiplayer ghost ship problem.
- Omega cannon energy usage is now not framerate dependent.
- Fixed crashes/slowdowns when using the omega cannon.
- Fixed a problem with the rearview camera when viewing demos
of multiplayer games.
- Fixed a ghost ship problem with demos after a player respawned
in a multiplayer game.
- Certain objects, such as the surface cannon in level 10, no
longer interact with observers in multiplayer games.
- The stats file now contains a listing of team members in
Team Anarchy, Mosterball, and Entropy.
- The results screen for team anarchy now shows the team scores.
- Don't show extra teams on team anarchy & monsterball results
screens.
- Removed the Mission Status item from the HUD config menu, since
there is no Mission Status HUD indicator.
- Removed the missile camera center window option, since it didn't
really work (& wasn't supposed to be there in the first place).
If you really want the center view, however, you can set
MissileView to 1 in the registry. Note that going into the
config menu will reset it, though.
- Fixed problems when video bit depth set to 32.
- Clients now can hear the server player taking omega (& other)
damage.
- Fixed problems with omega cannon causing wrong amounts of damage
and damage to the person firing the weapon.
- Allowed room for longer team names on results screens.
- Ping & packet loss data no longer displayed on HUD in
peer-to-peer games.
- It's no longer possible to pick up a powerup in multiplayer while
leaving observer mode while moving over the powerup.
- Added confirmation HUD messages when sending private messages.
- Fixed several problems unloading overlay data.
- Made -mission work as described; that is, it now causes the
specified mission to start automatically when the game is started.
- Colored stipes now display on player ships in demo playback of
multiplayer games.
- HUD gauges now work in demo playback.
- Clarified the description in readme.txt of the -mission command-line
option. Refer to Section 7, Command-line Options, for the new
description.
- Fixed a couple problems with the level auto-download system.
- In demos of multiplayer games, player ships no longer switch
between modesl for different ships.


New features for Version 1.5.0:
- Increased by 20 the maximum number of player ships.
- Increased by 300 the maximum number of textures.
- Increased by 100 the maximum number of objects.
- Increased by 200 the maximum number of polygon models.
- Added "-nosatomega" command-line option to disable alpha
effects on omega cannon. Try this if you have speed or crashing
problems with the omega under 1.5.
- Added -nocrashbox command-line option to disable the error dialog
displayed if the game crashes.
- Improvements for some players using NAT routers. If you're having
trouble playing D3 using a NAT, enable port/host forwarding on
the NAT server, then specify your port with the the -useport and -pxoport command-line options.
- Added "-datacheck" command-line option. If you get a message
on the loading screen that your mission has data errors, use
this option and see the file "datacheck.out" for a description
of the data errors in your mission.
- In multiplayer, a HUD message is shown when a player's ship
is changed because the selected ship is not allowed.

Known issues in Version 1.5.0:
- Because of limitations in the precision of Descent 3's timer,
high framerates are not displayed accurately on the HUD.


The Only Way To Travel Is To Fly !


Der Name Airbus und das Airbus-Logo sind eingetragene Warenzeichen von Airbus Industries
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DJ-Fuck
Bricktop


Joined: 08 Feb 2001
Posts: 383
Location: Göttingen/Germany

PostPosted: 17.12.2002, 22:55    Post subject: Reply with quote

Kommt mer mächtig verdächtig vertraut vor.

Riding to the dangerzone
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Do_Fuchs
Ich putze hier nur


Joined: 03 Mar 2001
Posts: 480
Location: Haiti

PostPosted: 05.01.2003, 23:35    Post subject: Reply with quote

hehe klingt ja alles ziemlich gut, aber ein "paar" tipps zum "mogeln" Smilie

Wer Rechtschreibfehler korrigiert oder nachmacht oder sich korrigierte oder nachgemachte Rechtschreibfehler verschafft oder korrigierte oder nachgemachte Rechtschreibfehler in Umlauf bringt ist RAUS!
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Vengeance
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Joined: 11 Feb 2002
Posts: 1338
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PostPosted: 07.01.2003, 11:43    Post subject: Reply with quote

Wie lange dauern denn bei den Amis die Ferien? Doch wohl nicht bis Ostern??

Kommt ein Hund aus´m Kino und tritt auf´n Keks.
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Do_Checkor
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Joined: 19 Nov 2000
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PostPosted: 07.01.2003, 16:36    Post subject: Reply with quote

die haben gesagt die wollen es nach den Ferien fertig machen. NICHT die sind nach den Ferien fertig...
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Vengeance
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PostPosted: 08.01.2003, 12:15    Post subject: Reply with quote

Ich hatte nur gefragt, wie lange bei denen die Ferien dauern. Dass die gleich danach noch nicht fertig sind, das ist mir auch bekannt.

Kommt ein Hund aus´m Kino und tritt auf´n Keks.
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Tiekiller
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Joined: 11 Feb 2001
Posts: 1416
Location: Otterfing / Bavaria

PostPosted: 10.01.2003, 20:07    Post subject: Reply with quote

Hätten sie vielleicht posten sollen, daß/wann sie aus dem Urlaub zurück sind und wieder weitermachen?

Love, Peace und Vollgaaaas!!! (jetzt erst recht!!!)
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Vengeance
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Joined: 11 Feb 2002
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PostPosted: 09.06.2003, 15:23    Post subject: Reply with quote

*zzzzzz* *zzzzzz* *zzzzzz*
Man, warum braucht Outrage denn solange? Ich frage mich langsam, ob es überhaupt einen 1.5 Patch gibt, ob das ganze nur ein Gag war. Man hört überhaupt nichts mehr.

Die Wege eines Pyros sind unergründlich. Amen!
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Acer
Staubsauger


Joined: 31 May 2001
Posts: 586
Location: Germany

PostPosted: 09.06.2003, 22:36    Post subject: Reply with quote

Tja Vengi, es gibt den Patch tatsächlich, und ich kenne kaum PC Descenter, die das Ding nicht auf der Platte haben. Es spielen aber kaum Leute damit, weil es in der kleinen Community die Mac-User ausschließen würde...

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Do_Checkor
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Joined: 19 Nov 2000
Posts: 7773
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PostPosted: 10.06.2003, 11:15    Post subject: Reply with quote

quote:

Es spielen aber kaum Leute damit, weil es in der kleinen Community die Mac-User ausschließen würde...



und auch die Linux-Spieler UND auch die Linux-Server (wenn diese nicht irgendwelche Windows-Emulationen laufen lassen)...

Wenn wir diese Community jetzt nochmal spalten bedeutet dies daß Ende von Descent3 binnen 3-4 Monaten (meine wage Prognose).
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Vengeance
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PostPosted: 10.06.2003, 13:44    Post subject: Reply with quote

Moment mal, wo gibt es denn 1.5 Patch? Ich habe ihn auf keine Downloadsite gefunden und noch nichts darüber gelesen, außer hier im Forum.

Die Wege eines Pyros sind unergründlich. Amen!
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