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Atan Moderator
Joined: 27 Jul 2001 Posts: 876
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Posted: 09.12.2001, 12:27 Post subject: Neue D3Edit Version |
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Hi ihr Levelbauer,
Otherone hat eine neue Version herausgebracht in der er einige gewünschte Verbesserungen eingebaut hat, wenn auch noch längst nicht alle. Ich werde ihn weiterhin damit 'nerven'
Achtung: Es ist eine Testversion!
[url]http://www.users.qwest.net/~bwilcox1/descent3/editor/d3editdev.zip[/url]
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NOTE:
- THE D3EDIT VERSION INCLUDED WITH THIS TEXT FILE IS CONSIDERED A TEST/DEVELOPMENT/ALPHA
VERSION.
- As such, I would prefer that webmasters do not host this version (not that I have
any say in the matter). I have no problem with links to the site where I maintain
the file.
Otherone
- Added ablility to automatically load Mission Hog and tablefiles for a level (see
the new Level Settings dialog which replaces the old Level Info dialog)...
- Mission Hog loaded from a temporary file so it won't interfere w/ QT.
- Added mark bar
- Convert object allows you to chose the scope of the convert
- Added buttons to the room bar
- Verify room
- Fix T-Joint in face
- Split vertex
- Marked faces are outlined in the 3D views
- Current waypoint is displayed larger and w/ orientation axes.
- Verify room checks shell if room is part of a level.
- Double clicking on .d3l and .orf files will load them after launching the editor.
- Room properties changes
- Ability to display mod-specific labels for the special flags
- Goal face enhancements.
- Moved gravity setting to the new level settings dialog. No excuse for newbies to
release levels w/ 0 gravity.
Nirvana:
- Tools Menu
- Some QT fixes.
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Eine genauere Beschreibung findet ihr (nur English) unter
[url]http://www.descentbb.net/ubb/Forum7/HTML/000883.html[/url]
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Fischlein Co-Admin

Joined: 06 Feb 2001 Posts: 933
Location: Piesau
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Posted: 09.12.2001, 22:21 Post subject: |
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Danke für die Info Atan!
Wenn das so weiter geht muss ich meine Anleitungen noch mal Überarbeiten.
Fischlein
Descent ist nicht nur ein Spiel, nein, es ist eine Leidenschaft.
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