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script help
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Atan
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Joined: 27 Jul 2001
Posts: 876

PostPosted: 23.09.2004, 18:07    Post subject: Reply with quote

No, this install levels doesn't matter here.

You where at the right place -> clutter
I.e. scroll down so you can see the NapalmBarrel
The object left from it is the handleswitch. (just one of the included switches)

Always nice idea, to click at each object from top to button
and looking for the name below the 'choosing' window.
This will give you an idea what objects are all inside.

Does this help now?
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Insurrectionist
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Joined: 23 Sep 2004
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PostPosted: 23.09.2004, 18:21    Post subject: Reply with quote

Ok I found the switch after i ajusted the brightness on my video card to the max, for some reason this monitor is really dark. I have a view sonic e790b had real bad reviews on the darkenss on them in all of the levels I play I have the bright in game all the way up and in some thats not enough(what do you expect for a 19" moitor that cost me 35.00 US) but back to the point the switch is in clutter and now I'm going thru the things you describe in the posts with nightmare. If I need any more help after I learn this portion I'll let you know. Thx OH, one more thing how are with exorting from 3D Max to D3 I have the converter for 3d Max and can convert to .OOF but was unable to import to D3 will learning this scripting help with that Frage

Last edited by Insurrectionist on 23.09.2004, 18:22; edited 1 time in total
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Atan
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Joined: 27 Jul 2001
Posts: 876

PostPosted: 23.09.2004, 18:45    Post subject: Reply with quote

No, scripting will not help learning inserting customs in D3.
(Not absolut correct, but's an other story later)

I don't know your knowledge about all this D3 stuff.
I need a little more information about
how you tried to insert your oof
what steps you did,
before I can say more.
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Insurrectionist
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Joined: 23 Sep 2004
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PostPosted: 24.09.2004, 03:45    Post subject: Reply with quote

Ok I just got home from work, Let me go thru the script lesson that you posted with Nightmare and I'll get back with you if I have any problems. Thx for the help. Sehr glücklich
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Insurrectionist
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PostPosted: 24.09.2004, 16:29    Post subject: Reply with quote

Ok did i do something wrong with my configure in the editor I keep getting a error Unable to open "dallasfuncs.ccp"! Traurig
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Atan
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Joined: 27 Jul 2001
Posts: 876

PostPosted: 24.09.2004, 16:33    Post subject: Reply with quote

hard to say without knowing so much more Smilie

Did you set your preferences in D3Edit Settings?
Script Directory = i.e. -> C:\Descent3\D3-SDK\osiris
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Insurrectionist
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PostPosted: 24.09.2004, 17:04    Post subject: Reply with quote

No, but is this something I need to download? I don't see the sdk in my directory. Never mind Downloading it now. Thx again

Last edited by Insurrectionist on 24.09.2004, 17:09; edited 1 time in total
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Atan
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PostPosted: 24.09.2004, 17:12    Post subject: Reply with quote

Oh yes, without that D3SDK you won't be able to do any scripting.

one location for dl is:
http://www.descent3fischlein.de/home.html -> Tools
scroll down, then you'll find the D3SDK
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Insurrectionist
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PostPosted: 27.09.2004, 17:13    Post subject: Reply with quote

Ok Dallas is up and running but when go to save i get this error
Debug Info: C7
Warning Level: 3
DLL Type: Level Script
MSVCDIR environment variable not set
MSVCDIR Should point to the directory of your Visual C installation
typically "C:\Program Files\Microsoft Visual Studio\VC98"
I using the virtualMS from the sdk but I've also tried to take it to directory above and still getting this error.
so can you tell me what I'm doing wrong here yes i have Traurig
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Atan
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PostPosted: 27.09.2004, 17:42    Post subject: Reply with quote

Do you own Visual C++ 6 ?
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Insurrectionist
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PostPosted: 27.09.2004, 17:44    Post subject: Reply with quote

Why yes I do and it's install
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Atan
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Joined: 27 Jul 2001
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PostPosted: 27.09.2004, 18:36    Post subject: Reply with quote

if I understand you right, you installed Visual C++ 6.
During install the setup placed a file called VCVARS32.BAT into the Visual Dirs, can't remember where excatly in the moment, but it's there and must be called before starting the compiler. The best is during startup your system.

// later.., I found this in the D3SDK Manual

If you own Microsoft Visual C/C++ and would
like to use it to build your OSIRIS scripts using the supplied Virtual Compiler, these are
the steps to set it up and use it in D3Edit.
When you installed Microsoft Visual C/C++ it created a file called vcvars32.bat,
and placed it in the Bin subdirectory of your Microsoft Visual C/C++ installation
directory. You need to have certain environment variables set in order for the compiler to
know where to look for certain files. The easiest way to ensure that they are setup
correctly is to call vcvars32.bat during startup. In Windows 9X you can call it from your
autoexec.bat file during boot. So if it called correctly, you should see the message:
"Setting environment for using Microsoft Visual C++ tools." or something similar
during boot.
Next you'll have to configure D3Edit. To do this, open D3Edit and go into the
File menu and select Settings. In here you can set what kind of settings you want for
your Virtual Compiler. But you need to choose your Virtual Compiler first. Click on the
"..." next to the "Virtual Compiler Path: " edit box, to browse for your Virtual Compiler.
Maneuver to the <base-dir>\bin of your D3-SDK installation. Choose the virtualms.exe
file. You also will need to find your script directory, which will be located in
<base-dir>\osiris. That should be all there is to setting up. Look at the
documentation/help with D3Edit to see how to create a script and test out the compiler
installation.


Last edited by Atan on 27.09.2004, 18:41; edited 1 time in total
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Insurrectionist
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PostPosted: 28.09.2004, 03:53    Post subject: Reply with quote

Ok I've read this too and the problem is I new to XP and don't know how to load a bat file at startup. I've check the Environment Varables in system properties and they seem to be the same as the .bat. Is there a way to load the info in the bat file in windows at startup. Frage And again thx very mush for all the help.
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Insurrectionist
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PostPosted: 28.09.2004, 11:52    Post subject: Reply with quote

Ok I got dallas making .dll using EGCS-1.1.2 If i have any more problems I'll let you know. THX again Sehr glücklich
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