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D2 Gold Smart Mine
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DwnUndr
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Joined: 16 Jun 2002
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PostPosted: 02.02.2004, 08:03    Post subject: D2 Gold Smart Mine Reply with quote

This is my favorite weapon in the Descent series, and so far, no one has re-created it for D3. Is anyone willing to give it a shot?

This mine could be placed near a door. Open the door and run into it..blam! Or it could be placed in the middle of a passage. Another player would approach and try to go around it carefully. All you had to do was sit in a corner and shoot it. It would immediately split into 5 homing balls, hehe.

I would love to have this mine make an appearance in D3!

Remember 9-11
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Do_Checkor
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Joined: 19 Nov 2000
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PostPosted: 02.02.2004, 11:46    Post subject: Reply with quote

Good Idea. I am missing that thing since years and wondered why Pyromania didn't get it included. Maybe S-Priest could do. Noone else is that involved with remaking D2-Weapons for D3 like him. Hmm. If nobody else is willing, I will ask him myself...
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DDevil
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PostPosted: 02.02.2004, 17:51    Post subject: Reply with quote

Sounds good for me too Winken

Ever played SUBWAY DANCER ? There is a modified REAR Weapon made by Atan.

Maybe he can help out with it.

( I really have no knowledge about lvl building etc. So forgive me Winken )

Just my 2 cents



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DigiJo
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PostPosted: 03.02.2004, 13:11    Post subject: Reply with quote

hmm should be not much of a problem to make a golden smartmine. anybody has pictures of the mine, the powerup, the homing blobs and the stats of it?
how much damage did a homing blob, how much a direct mine impact? how much mines could you carry, how much did you get from one powerup and so on?

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Thieyoshin
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Joined: 03 Jun 2002
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PostPosted: 03.02.2004, 14:37    Post subject: Reply with quote

we had this topic before, i guess. we figured out that it's very difficult to let the mines explode 'smart' - not only if you crash into them... they have to explode if you're in the same room. no problem using dll's or whatever but not for a normal level designer. a normal designer has only the possibilities that the program (d3edit+tools) offers.


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Floyd
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PostPosted: 03.02.2004, 14:49    Post subject: Reply with quote

maybe the seeker mine's AI could be used to trigger the activation per dallas?
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Thieyoshin
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PostPosted: 03.02.2004, 14:58    Post subject: Reply with quote

interesting idea. if player in room --> activate - good basic.

it is also possible to build an invisible "layer" around the mine, a ball that surrounds the mine using invisible textures.


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DDevil
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PostPosted: 03.02.2004, 17:31    Post subject: Reply with quote

Whats about the SMART Missle ?

Homing Blobs etc. could be the same. Change colour to be GOLDEN. Replace Seekermines with it.


again i spend 2 cents;)

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DwnUndr
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PostPosted: 03.02.2004, 21:18    Post subject: Reply with quote

quote:

hmm should be not much of a problem to make a golden smartmine. anybody has pictures of the mine, the powerup, the homing blobs and the stats of it?
how much damage did a homing blob, how much a direct mine impact? how much mines could you carry, how much did you get from one powerup and so on?





You could also "drop" the mine out of the back of your ship into the face of someone chasing you. Instant death, so direct hit of "parent" would be 200 shields. Each of the 5 "children" would be 40 damage. The smart missile is a cousin of the gold mine, they act the same with the 5 homing blobs, except the smart missile is a little stupid (sometimes only one of the blobs will follow you) and slower than the gold (maybe 50% faster?).

Is it possible to have "player impacts or shoots it" active the mine? Also, just like normal countermeasures, this would self destruct after 2 minutes or so. Wouldn't want the entire level to fill up with them.

Does anyone have a working D2 that they could take pictures?

I think you could carry 5 at a time.

Remember 9-11


Bearbeitet von - DwnUndr am 03 Feb 2004 20:19:19
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Munk
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PostPosted: 04.02.2004, 18:09    Post subject: Reply with quote

Just took these pictures from the descent2.hog file. So no one has to handle level background-erasing on screenshots.

Damn, I thought I could upload these files somewhere here.

Please mail me if someone needs them:
Smartmine Ammo-Pack: 10 frames,
active Smartmine: 5 frames,
Smartmine Blobs: 6 frames.







--

Homunkulus (lat. 'Menschlein'): künstlich hergestellter Mensch, Mensch aus der Retorte.
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Floyd
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PostPosted: 04.02.2004, 22:42    Post subject: Reply with quote

attach pictures with this button: while editing your post. (the text aside says "Bild anhängen:" (attach picture)
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DwnUndr
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PostPosted: 05.02.2004, 05:59    Post subject: Reply with quote

Great work Munk! Hopefully someone can make a mine now, hehe.

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Munk
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PostPosted: 05.02.2004, 18:47    Post subject: Reply with quote

Ok, since Floyd repaired my account, i can provide this file to you now.[url="pop_download.asp?mode=Edit&dir=Munk&file=smartmine.zip"]smartmine.zip, 29KB [/url]

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DigiJo
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PostPosted: 10.02.2004, 15:52    Post subject: Reply with quote

indeed not so easy as i thought before, all the mines in d3 spawning in fact robots, using compiled ai-dll´s. and these ai´s do only that what they are programed for, no changes possible without writing and compiling a new ai.

it would be easy to make for example a not moving smartmine, spawning 5 homing blobs on impact, but weapons in d3 are dumb, they do recognize impact with player ships or walls but not much else. so a samrtmine made as normal "weapon" would only explode at impact or timeout, not if you shot at it. looks like that can only be done by a robot spawn, and for that you need a custom ai.

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Atan
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PostPosted: 10.02.2004, 20:56    Post subject: Reply with quote

Are all customs including the oaf's for the homing blobs ready now?






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DwnUndr
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PostPosted: 12.02.2004, 08:07    Post subject: Reply with quote

I do understand what DigiJo is saying (and I do not know how to script), but let me say this...

The gunboy knows when it has been shot as it has limited shields and will die if enough damage is done. The plasma missile knows that when it hits a wall it is to split into 5 homing blobs. Can these features be combined without creating a new ai?

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Munk
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PostPosted: 12.02.2004, 14:12    Post subject: Reply with quote

quote:

The gunboy knows when it has been shot as it has limited shields and will die if enough damage is done.



Yes, as every other countermessasure it knows when its being shot. But these objects aren't usual weapons but scripted objects. And if these scripts are included in a compiled form, you could hardly rebuild the source code for this.

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Atan
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PostPosted: 12.02.2004, 18:50    Post subject: Reply with quote

Ungelegte Eier?
Nochmal, ist die 'Hardware' zur Mine fertig?

Again, is the mine and all of it's components ready now?
No, I'm not asking for the AI part here!


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DigiJo
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PostPosted: 12.02.2004, 20:10    Post subject: Reply with quote

whom do you talk to atan? i havent started yet to make a smartmine cause its not possible by just changing some weapons-settings i think.

if you can make a smartmine-ai, ill make a mine, powerup and homingblobs next week.

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Atan
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PostPosted: 12.02.2004, 21:01    Post subject: Reply with quote

I was asking into the round, means everybody Smilie
If you ready with it one day, send me that stuff please.
Not 100% sure if I could do /this/ AI properly, but I'm willing to help out with my knowledge about programming D3 Robot AI.
Means, I'll give it a try.
But some things are really hardcoded in D3, so it should be a replacement for the seeker, betty or (the best solution) for the proxibomb later.





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