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Fellowship Levelupdate L2:Tower of Isengard"

 
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DigiJo
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Joined: 12 Feb 2002
Posts: 949
Location: Niedersachsen

PostPosted: 17.01.2003, 20:03    Post subject: Fellowship Levelupdate L2:Tower of Isengard" Reply with quote

greetings fellas,

here is the first playable beta of tower of isengard, beta 1.

-shell and interior is finished, just minor bugfixes.
-textur-alignment still not finished
-spawnpoints:
i put in 8 spawnpoints spreaded over the level, i made them also avaible for team-anarchy, 4 neutral points (only 1 spawn is on the terrain), 2 for blueteam (upper tower) and 2 for red team (lavahall) cause i thought it would be a nice idea to also have the levelset be able to set to ta, (saurons hordes against gandalfs or something like that) if you dont like that, no prob i think teamalignment of spawnpoints does not hurt in normal anarchy i think.

weapons:
well difficult part, i have now the following weapons in:


Powerups:
5 Afterburner
4 QuadLaser
1 Shield
2 Concussion
4 Fusioncannon
1 Guided
6 Homing
1 Mega
5 Plasmacannon
6 Smart
6 Superlaser
2 MassDriver
2 Rapidfire
1 ImpactMortar
1 Frag
1 NapalmRocket
4 Vauss
1 Napalm
3 Cyclone
3 Vauss clip
2 Microwave
3 EMDlauncher
1 4packFrag
1 4packHoming
1 NapalmTank


not sure about that, i have focused on energy-weapons and smart+homer, but from most other weapons there is at least one spawnpoint. (and no md-ammo )

what do you think about that, this is only a first try, let me know.

custom textures used:

CED GridLights3.ogf
CloudySky.ogf
covertF.ogf
Crazy Sci-Fi.ogf
DualBar01x.ogf
DualBar02x.ogf
DualBar03x.ogf
io.ogf
K-KoreanText2.ogf
MarsStonefloorAlt.ogf
MiddleBar01x.ogf
MiddleBar02x.ogf
MiddleBar03x.ogf
PanelWBars01x.ogf
P-Prove Plain4.ogf
RedAcropolis.ogf
SecurForceButton.ogf
Sol-BuildWindows1.ogf
stainglass.ogf
Straight01x.ogf
Straight02x.ogf
Straight03x.ogf
Tech Pan Rib 1.ogf

custom sound:
DorPTMCCovertFCloseC.wav
DorPTMCCovertFOpenD.wav

about the textures with partial transparency, fischlein and diti has reported problems with that (transparent parts are black, not sure about it). i think its the Tmap2-flag. i have a alphachannel in the tree-texture, but replaced a non-t2map-texture with it. in this version i changed that and replaced a sol-windows*** with the tree-texture, all sol-windows** has tmap2-flag set to true and have alphachannels, hope this works.
(strange thing, for me it works perfect (ati radeon 8500 on ogl, and for some other peeps too.) tomahawk (a friend of me in team-nub) has the same radeon and does have problems with transparency too (old version))

so please tell me if the trees still look strange for you. ( i once read a post from shoku where he reported that d3 has general problems with this on d3d-user and on voodoo-card-user, havent tested that)

custom files (textures and sounds):
[url]http://cloud.prohosting.com/digijo/fellowship/custom.zip[/url]

beta1-level:
[url]http://cloud.prohosting.com/digijo/fellowship/fellowship_l2b1.zip[/url]

greets
DigiJo

p.s i will put this beta on my webspace and post it in our descentforum-thread, but i dont insert a autodownload. (also i have made a lil titlescreen with a betanote, this screen is wasted in the final).


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Fischlein
Co-Admin


Joined: 06 Feb 2001
Posts: 933
Location: Piesau

PostPosted: 17.01.2003, 20:53    Post subject: Reply with quote

Sorry, it are indicated with me not the correct textures. (transparency)

here the topic:[url="http://www.descent.dk/do/docheckor_de/descentforum_de/forum/topic.asp?TOPIC_ID=1192&FORUM_ID=17&CAT_ID=8&Topic_Title=Teilweise+Transparent+%21%3F&Forum_Title=Forum+f%26%23252%3Br+Leveldesigner"]Teilweise Transparent !?[/url]

Fischlein

Descent ist nicht nur ein Spiel, nein, es ist eine Leidenschaft.
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DwnUndr
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Joined: 16 Jun 2002
Posts: 182
Location: USA

PostPosted: 17.01.2003, 21:59    Post subject: Reply with quote

Beta is up at 66.207.66.19:2095 for a day or two (when I'm not using the computer).

Remember 9-11
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DigiJo
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Joined: 12 Feb 2002
Posts: 949
Location: Niedersachsen

PostPosted: 25.01.2003, 16:52    Post subject: Reply with quote

beta 2 is finished.
well first beta was quite big, lets wait and see if fellowship is a success i will probably release the big version later as ta and ctf level. so the work isnt lost.

-removed complete lava-section with tunnels,
-added some small tunnels from stable to sewers and from jail to sewers.
-adjusted the weaponslayout a little, main wepaons are supers, vauss , smart homer and concs. only the basement under the tower has a few other energy-weapons. 1 spawnpoint each.
any ideas, critism, suggestions?
hope you like this beta.

[url]http://cloud.prohosting.com/digijo/fellowship/fellowship_L2B2.zip[/url]

custom files didnt chaged.

greets
DigiJo

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DwnUndr
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Joined: 16 Jun 2002
Posts: 182
Location: USA

PostPosted: 26.01.2003, 02:43    Post subject: Reply with quote

Looks great DigiJo! Everyone should check out the two new rooms above the original room inside the tower. !!!!

I will have this beta2 up on 66.207.66.19:2095 around 11pm EST tonight (I will be hosting a RIP practice until then).

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DwnUndr
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Joined: 16 Jun 2002
Posts: 182
Location: USA

PostPosted: 27.01.2003, 00:29    Post subject: Reply with quote

BTW, these betas are open to ALL who visit descentforum.de, you are welcome to visit the beta servers and make comments here. That is the only way these levels will be improved with constructive criticism.

The tower beta 2 will be up all Sunday.

Remember 9-11
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