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DXX-Rebirth v0.58 veröffentlicht/released

 
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zico
Rebirther


Joined: 23 Nov 2005
Posts: 452
Location: Ebersbach

PostPosted: 27.07.2013, 14:58    Post subject: DXX-Rebirth v0.58 veröffentlicht/released Reply with quote

GERMAN

Hey Leute! Heute stand vollkommen überraschend DXX-Rebirth v0.58 vor meiner Tür und fragte mich, wo ich so lange geblieben war. Also haben wir ein paar gekippt und uns entschlossen das Release endlich öffentlich zu machen. Und hier ist es. Das Release enthält hauptsächlich Reparaturen und Verbesserungen aber bringt auch ein paar neue Features,

Hier sind die wichtigsten Veränderungen:
* Reparaturen und Verbesserungen für den Multiplayer - speziell Coop Spielstände
* Sensitivität/Ramping Regler für Tastatureingaben
* Effizientere Positionsdaten im Multiplayer - machen Schiffspositionen akkurater und verschlingen weniger Traffic (Danke an V66r)
* Neue Dateinamenerweiterung für AddOns (.dxa)
* Tastenkombination ALT+ENTER wird nicht mehr mitten im Spiel Vollbild umschalten und den Spielfluss stören
* Kommandozeilenoption um Mauszeiger zu aktivieren, ohne die Maus komplett zu deaktivieren
* Unterstützung für Raspberry Pi von derhass
* HUD Stil "kein HUD"
* Reparaturen für den dynamischen Licht-Code, der nicht immer korrekt aktualisiert wurde
* Verbesserung für Transparenzeffekte, die vorher diverse Spirtes vor helen Flächen verschwinden ließ
* Unterstützung für HMP Tempo (Danke an Yarn)
* Verbesserungen und Reparaturen für Shareware/Demo Daten
* Verbesserung für Feuer-Mechanismus, die Feuerraten nun bei allen FPS konstant hält
* noch mehr Verbesserungen und Reparatuen

Wie schon gesagt hat sich die Dateinamenerweiterung für AddOns verändert. Also müsst ihr entweder eure AddOns neu herunterladen oder die Erweiterung eurer vorhandenen von .zip zu .dxa umbenennen.

Bitte versteht auch, dass es bisher noch kein Mac OS X Release gibt. Dies wird späte rnachgereicht.

Download auf www.dxx-rebirth.com



ENGLISH


Hey folks! Today DXX-Rebirth v0.58 stood in front of my door and asked where I’ve been for so long. So we had a drink or two and decided it’s time to bring the new release out today. And here it is. This release is mainly fixes and improves some things but also holds a few new features.

Here are the most important changes:
* Several fixes and improvements for Multiplayer - especially Coop savestates
* Sensitivity/Ramping sliders for keyboard input
* More efficient postional data for Multiplayer, making ship positions more accurate and require less traffic (Thanks to v66r)
* New file extension for AddOns (.dxa)
* Key combination ALT+ENTER will not work ingame anymore to not interrupt player input
* Command-line option to disable mouse cursor without disabling the mouse altogether
* Support for Raspberry Pi by derhass
* HUD style "no HUD"
* Fixes for lighting code which wasn't updating correctly all the time
* Improvement for transparency effects that won't make certain sprites disappear in front of bright surfaces
* Support for hmp tempo setting (Thanks to Yarn)
* Improvements and fixes for Shareware/Demo data
* Improvements for firing mechanism, keeping fire rate accurate at all FPS
* More fixes and improvements

As stated above, the filename extension for AddOns changed. You either need to re-download your AddOns or simply rename them from .zip to .dxa.

Also please note that right now there is not a Mac OS X release, yet. This will be released in a few days.

Download at www.dxx-rebirth.com

_________________
http://www.dxx-rebirth.com
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Linux-Fan
Forum-Nutzer


Joined: 06 Jun 2009
Posts: 257

PostPosted: 28.07.2013, 12:28    Post subject: Reply with quote

Ich bekomme bei bestimmten Optionen Fehler beim Kompilieren, die mit der Vorversion nicht auftraten ("Bug-Report"):

scons -j 8 opengl=0 asm=1 (im i386 chroot)
Code:
~/dxx-rebirth-0.58-d1x$ scons -j 8 opengl=0 asm=1
scons: Reading SConscript files ...
D1X-Rebirth: compiling on *NIX

===== D1X-Rebirth v0.58.0 =====

D1X-Rebirth: LittleEndian machine detected
D1X-Rebirth: including: ASSEMBLER
NameError: global name 'asm_sources' is not defined:
  File "/home/linux-fan/dxx-rebirth-0.58-d1x/SConstruct", line 616:
    program = D1XProgram()
  File "/home/linux-fan/dxx-rebirth-0.58-d1x/SConstruct", line 577:
    DXXProgram.__init__(self)
  File "/home/linux-fan/dxx-rebirth-0.58-d1x/SConstruct", line 309:
    self.process_user_settings()
  File "/home/linux-fan/dxx-rebirth-0.58-d1x/SConstruct", line 321:
    DXXCommon.process_user_settings(self)
  File "/home/linux-fan/dxx-rebirth-0.58-d1x/SConstruct", line 206:
    self.common_sources += asm_sources


Weder auf amd64, noch im i386 chroot kompiliert d2x-rebirth jetzt ohne OpenGL

scons -j 8 opengl=0 (auf amd64, i386: gleiches Bild)
Code:
~/Ma_Sys.ma/Temp/file_actions/dxx/dxx-rebirth-0.58-d2x$ scons -j 8 opengl=0
scons: Reading SConscript files ...
D2X-Rebirth: compiling on *NIX

===== D2X-Rebirth v0.58.0 =====

D2X-Rebirth: LittleEndian machine detected
D2X-Rebirth: including SDL_mixer
D2X-Rebirth: building with Software Renderer
scons: done reading SConscript files.
scons: Building targets ...
Compiling 2d/2dsline.c ...
Compiling 2d/bitblt.c ...
Compiling 2d/bitmap.c ...
Compiling 2d/box.c ...
Compiling 2d/canvas.c ...
Compiling 2d/circle.c ...
Compiling 2d/disc.c ...
Compiling 2d/font.c ...
Compiling 2d/gpixel.c ...
Compiling 2d/line.c ...
Compiling 2d/palette.c ...
Compiling 2d/pcx.c ...
Compiling 2d/pixel.c ...
Compiling 2d/rect.c ...
Compiling 2d/rle.c ...
Compiling 2d/scalec.c ...
Compiling 3d/clipper.c ...
Compiling 3d/draw.c ...
Compiling 3d/globvars.c ...
Compiling 3d/instance.c ...
3d/draw.c:68:6: error: conflicting types for ‘g3_draw_line’
In file included from 3d/draw.c:22:0:
include/3d.h:192:6: note: previous declaration of ‘g3_draw_line’ was here
3d/draw.c:197:6: error: conflicting types for ‘g3_draw_poly’
In file included from 3d/draw.c:22:0:
include/3d.h:168:6: note: previous declaration of ‘g3_draw_poly’ was here
3d/draw.c:245:6: error: conflicting types for ‘g3_draw_tmap’
In file included from 3d/draw.c:22:0:
include/3d.h:172:6: note: previous declaration of ‘g3_draw_tmap’ was here
Compiling 3d/interp.c ...
scons: *** [3d/draw.o] Error 1
scons: building terminated because of errors.


Die "gewöhnliche" Kompilierung mit opengl=1 funktioniert einwandfrei.
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