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SDLDevil

 
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v66r
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Joined: 17 May 2008
Posts: 36
Location: Ulm

PostPosted: 28.03.2012, 18:58    Post subject: SDLDevil Reply with quote

Hi,

Keine Ahnung ob ich da allein dasteh, aber für mich war DEVIL immer DER Leveleditor für Descent. Deshalb hab ich nach ihn die letzten Tage auf SDL portiert, sodass ich nativ unter Linux Levels bauen kann.

Im Falle ich bin nicht der letzte Devilfan, hab ich bei Sourceforge ein Projekt dafür geöffnet. Zielplattformen sind Linux und Windows.

http://sdldevil.sourceforge.net/

Dort gibts den Sourcecode und Win32 Binaries - aktuell von der Version 0.2.
Das Projekt ist noch im Alphastadium, ein paar Sachen funktionieren noch nicht - aber meine "internen Tests" zeigen, man kann damit schon gut Levels bauen Smilie

Gruß v66r
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Do_Checkor
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Joined: 19 Nov 2000
Posts: 7768
Location: Oldenburg (Oldb.)

PostPosted: 28.03.2012, 19:26    Post subject: Reply with quote

Sehr cool!
Danke für die Info!
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Marix
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Joined: 30 May 2001
Posts: 1015
Location: Germany

PostPosted: 28.03.2012, 19:38    Post subject: Reply with quote

nice, danke
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Linux-Fan
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Joined: 06 Jun 2009
Posts: 257

PostPosted: 28.03.2012, 22:12    Post subject: Reply with quote

Ich überlege ja schon länger, mal ein Level für Descent1 zu machen... das ist auf jeden Fall ein guter Anreiz (wenn mein momentanes Descent3 Level mal fertig ist)! Ich habe es mir gleich runtergeladen und kompiliert. So kann ich irgendwann lernen, Descent1 Levels zu machen, ohne immer den alten DOS-Laptop rauszuholen... Cool!
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v66r
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Joined: 17 May 2008
Posts: 36
Location: Ulm

PostPosted: 28.03.2012, 23:23    Post subject: Reply with quote

Danke für das positive Feedback soweit. Anregungen, Verbesserungsvorschläge oder Bug Reports sind auch jederzeit willkommen Winken
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v66r
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Joined: 17 May 2008
Posts: 36
Location: Ulm

PostPosted: 07.04.2012, 13:58    Post subject: SDLDevil 0.3 Reply with quote

Released v0.3 of SDLDevil

Windows Binaries:
http://sourceforge.net/projects/sdldevil/files/sdldevil-0.3-win32.zip/download

Sourcecode:
http://sourceforge.net/projects/sdldevil/files/sdldevil-0.3-src.tar.gz/download



(Hopefully) I fixed the most annoying bugs in this version:

    HOG manager (Mission Manager) should work now
    Renderer should now run stable (however still without lighting)
    Initial paths on windows (showing empty file browsers)
    All keys should now be mapped right (NOTICE: you have to delete your devil.cfg and reconfigure for these)
    Crashes when loading / closing / changing texture set SHOULD be gone... however this bug was hard to reproduce, so no guaratee here Smilie
    Numpad enter now acts as enter key when changing entry boxes
    the help menu should now show the right keys
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v66r
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Joined: 17 May 2008
Posts: 36
Location: Ulm

PostPosted: 08.04.2012, 15:05    Post subject: Reply with quote

Released 0.4

This time I spent much more time in testing if it runs also stable under windows Smilie. At least on my XP laptop where I could reproduce the renderer crash we had in 0.3, I could fly through several levels 15 minutes without any crash...
In this release I also restored the lighting support of the renderer... but there might still be some graphical glitches here ....

Win32 Binaries: http://sourceforge.net/projects/sdldevil/files/sdldevil-0.4-win32.zip/download

Sourcecode: http://sourceforge.net/projects/sdldevil/files/sdldevil-0.4-src.tar.gz/download

List of changes
* fixed HOG manager crash on windows
* fixed debug output which inflated devil.err with useless crap
* fixed stupid bug preventing from accessing the root directory of a drive
on windows
* fixed another renderer crash bug
* fixed side menu texture display showing garbage when having transparency
* fixed blue taint of wall textures in rendering
* restored lighting support for renderer
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