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Mirror question

 
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Sleipner
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Joined: 22 Jan 2010
Posts: 6

PostPosted: 24.01.2010, 18:23    Post subject: Mirror question Reply with quote

Hi

How do you make a mirror in d3edit? I mean the kind of mirror that you look at and see yourself in.

Thanks!
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Floyd
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Joined: 20 Mar 2001
Posts: 2912
Location: Dresden, Germany

PostPosted: 24.01.2010, 19:35    Post subject: Reply with quote

select face->room view->window/room properties->mirror: "current" face button
i've never used that feature, and seeing it in room properties makes me think it'd better situated in the texture bar though ...


Last edited by Floyd on 24.01.2010, 19:36; edited 1 time in total
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DwnUndr
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Joined: 16 Jun 2002
Posts: 182
Location: USA

PostPosted: 25.01.2010, 07:29    Post subject: Reply with quote

One well known mirror is on the floor of Apparition. The texture is called P-FacFloor3mirror

In Room Properties assign that face as a mirror. Smilie

To see yourself make sure your Descent 3 is set to show mirrored surfaces.

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Last edited by DwnUndr on 25.01.2010, 07:30; edited 1 time in total
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Sleipner
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Joined: 22 Jan 2010
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PostPosted: 27.01.2010, 19:08    Post subject: Reply with quote

Thanks a lot! That was the last place I would look for it.
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Sleipner
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Joined: 22 Jan 2010
Posts: 6

PostPosted: 08.02.2010, 18:51    Post subject: Reply with quote

DwnUndr wrote:
One well known mirror is on the floor of Apparition. The texture is called P-FacFloor3mirror


I tried the mirror with some different textures. With some textures there is no mirror effect at all. Does the mirror use the alpha information of the texture?
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