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Object-Designers!! We need YOUR help!

 
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King Lo
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Joined: 14 Mar 2006
Posts: 320
Location: Stuttgart, BW

PostPosted: 21.06.2009, 21:37    Post subject: Object-Designers!! We need YOUR help! Reply with quote

Wenn Du kein Englisch kannst, lies einfach den Deutschen Thread: http://www.descentforum.de/forum/viewtopic.php?t=4509
I made 2 Posts, since we want to ask many designers about their opinion. Checky said that it would be ok.


Maybe you allready know, that we (the ODF) are still working on our free Descent Clone "Flight Back". Currently, we can render the most important stuff of D3 Levels with Irrlicht (See appended Image). We would like to start with the gameplay soon. Hence, we need to put objects (which we do not want to copy from Descent3) into the level first. When we talk about objects, we think about Spaceships, Bots, Powerups etc.

Since we are no object designers, we do not know:

- Which object formats are popular amongst designers
- Which editors the most designers can handle
- Which formats are most suitable
etc.

From our side, there are only 3 limitations:

- The format must be loadable with Irrlicht, which implies that it must be one of the following (if another format is viewed as better than all of these we may attempt to write a loader for it, though that would take some time and is not guaranteed):

* Irrlicht scenes (.irr, r/w)
* Irrlicht static meshes (.irrmesh, r/w)
* 3D Studio meshes (.3ds, r)
* B3D files (.b3d, r)
* Alias Wavefront Maya (.obj, r/w)
* Lightwave Objects (.lwo, r)
* COLLADA 1.4 (.xml, .dae, r/w)
* Microsoft DirectX (.x, r) (binary & text)
* Milkshape (.ms3d, r)
* OGRE meshes (.mesh, r)
* My3DTools 3 (.my3D, r)
* Pulsar LMTools (.lmts, r)
* Quake 3 levels (.bsp, r)
* Quake 2 models (.md2, r)
* Quake 3 models (.md3, r)
* DeleD (.dmf, r)
* FSRad oct (.oct, r)
* Cartography shop 4 (.csm, r)
* STL 3D files (.stl, r/w)

[Token from: http://irrlicht.sourceforge.net/features.html#supportedformats]

- The associated editor should, be usable without paying money. Additionally, platform independence is required.

- The format should, it possible, have features, that such a pyro needs (I am thinking about gunpoints, e.g. - Basically we need to have some way of naming a subobject with a specific name (i.e. $gnpt0) so its position/rotation may be retrieved later).


Who could propose an object format and an editor for it? Furthermore, who would be ready to make a model for our first pyro?


Thank you for your answers in advance
by the development team



(Here, the objects shall be placed Smilie )


Last edited by King Lo on 21.06.2009, 21:57; edited 2 times in total
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