View previous topic :: View next topic |
Author |
Message |
mzero Forum-Nutzer
Joined: 10 Jul 2007 Posts: 5
Location: Douai France
|
Posted: 03.12.2007, 00:37 Post subject: Coop level for test |
|
|
New coop level for test.
Please feedback.
Description: |
|
Download |
Filename: |
levela.rar |
Filesize: |
816.92 KB |
Downloaded: |
649 Time(s) |
|
|
Back to top |
|
|
Do_Checkor Administrator
Joined: 19 Nov 2000 Posts: 7768
Location: Oldenburg (Oldb.)
|
Posted: 05.12.2007, 23:56 Post subject: |
|
|
OK!
Had a look into it. Better: Played it for about an hour. I cleaned the lake but then didn't get any further and lost the mood to play longer.
Don't know how to get further but admittedly didn't try too hard...
My optinion:
Whow! It is very cool - is this your first one?
Two things:
Ath the very beginning the very tight tunnel system on the way up is a bit too dark and to tight maybe. Barely leaves room to dodge (and if you are there with 2-4 players you'll always stand each other's ways. A few lights might be cool aswell - not much - not many - just a bit maybe?
In the open sky part of the mission - the "wide green" could need some more detail / objects / different textures or whatever. Looks a bit boring...
But so or so: VERY GOOD WORK!
Once you are done, I'll help you getting it hosted for downloading and playing - just give me a nudge...
thank you!
|
|
Back to top |
|
|
THCyBeR Forum-Nutzer
Joined: 19 Dec 2001 Posts: 130
Location: Düshorn
|
Posted: 06.12.2007, 10:46 Post subject: |
|
|
I cleaned the lake and the tanks.
After activating all 4 keycards, the sound of activating plays four times overlaying in endless loops. This should be fixed.
I can't get into the middle area of the speedtunnel. Is there a special trick?
Altogether it's a cool singleplayer/coop-level. Good job ...
_________________ >Signatur< |
|
Back to top |
|
|
Q aka. RagilRal
Joined: 18 Mar 2004 Posts: 116
|
Posted: 06.12.2007, 11:03 Post subject: |
|
|
Yo,
I observed the same, after using the
4 keycards the sound doesnt stop.
However, I was able to stop the
infinity-loop by saving/restoring
the game.
Also observed:
-Missing Faces in the Building, where
the level ends; there is a Window which
lacks of an inner frame.
Nice work anyway, keep on!
There are way too less sp missions
out there.
_________________ Die Hoffnung stirbt zuletzt, sie ist ja auch Verzweiflungs jüngste Tochter;
ihre Schwestern waren Motivation, Zuversicht und Hartnäckigkeit. |
|
Back to top |
|
|
Delia Forum-Nutzer
Joined: 09 Sep 2007 Posts: 23
Location: Minnesota, USA!
|
Posted: 08.12.2007, 02:11 Post subject: |
|
|
Very nice level! I like to make the water pretty!
One key in room 100 area disappears from inventory randomly after picking up all 4 keys with 2+ players.
Sometimes it happens, sometimes it is fine. If 1 player picks them all up, it seems ok, but as i said, very random results.
In outside area, add floating energy power-ups please.
@ Checkor - I like it dark in the beginning... Spooooky! I use my headlight...
P.S. Mzero, remember to put the space shuttle back in to rescue!
|
|
Back to top |
|
|
mzero Forum-Nutzer
Joined: 10 Jul 2007 Posts: 5
Location: Douai France
|
|
Back to top |
|
|
|