Descentforum.DE Forum Index Descentforum.DE
Search | FAQ | Memberlist | Usergroups | Newsfeed Newsfeed  Register
Profile | Log in to check your private messages | Log in 
Chat | D3-Tactics | Downloads | Map | Links | Serverlist | Teamspeak 

New Version of D3Edit 0_1_38

 
Post new topic   Reply to topic    Descentforum.DE Forum Index -> English Embassy / International Descenters Forum
View previous topic :: View next topic  
Author Message
Do_Checkor
Administrator


Joined: 19 Nov 2000
Posts: 7768
Location: Oldenburg (Oldb.)

PostPosted: 13.11.2006, 22:26    Post subject: New Version of D3Edit 0_1_38 Reply with quote

I just downloaded the latest Version and another tool I needed I got from www.descent3fischlein.de where I was looking at ANOTHER Version "0_1_38_2". I was wondering where the difference is or if it would be newer or what...

Atan?
Back to top
View user's profile Send private message
Atan
Moderator


Joined: 27 Jul 2001
Posts: 876

PostPosted: 13.11.2006, 22:55    Post subject: Reply with quote

V 38_2 is a minor bug fix because I didn't include the correct release version inside the V38 zip.
Look at the camera slewer, if the down arrow is active without any file loaded, you own the wrong version which may crash if you hit that button.
Thx must go to Roadi, who found out that there was something wrong with that first file.
I changed this very quickly and so V38_2 is the correct one now. (but it is still V38!)
The new zip file was uploaded here too, but I forgot to update the link, sorry.
Back to top
View user's profile Send private message
Do_Checkor
Administrator


Joined: 19 Nov 2000
Posts: 7768
Location: Oldenburg (Oldb.)

PostPosted: 14.11.2006, 01:43    Post subject: Reply with quote

I have the right version, since I downloaded the "_2" from Fischlein - good to hear DF.DE is up to date now too...

Smilie

BTW / OT: I have not been using D3Edit for a few years now - damn I have forgotten everything already, it seem to me blaues auge
Back to top
View user's profile Send private message
Duper
Forum-Nutzer


Joined: 04 Aug 2004
Posts: 32
Location: Beaverton, Oregon USA

PostPosted: 28.11.2006, 08:49    Post subject: Reply with quote

Hey great!

One question, is there a way to set the level of the "invisible ceiling"? Or is that done by raising or lowering the level itself?

Thanks for keeping this up.

_________________
"Look up my nose and see your future..." Ed, Edd & Eddy
Back to top
View user's profile Send private message
Atan
Moderator


Joined: 27 Jul 2001
Posts: 876

PostPosted: 28.11.2006, 19:48    Post subject: Reply with quote

You mean hight limitation on terrain I believe?
I don't know (for now) if there is a way to change this.
Move Mine will move the internal rooms and not the terrain as far as I see.
Back to top
View user's profile Send private message
DwnUndr
Forum-Nutzer


Joined: 16 Jun 2002
Posts: 182
Location: USA

PostPosted: 30.11.2006, 07:27    Post subject: Reply with quote

Quote:
One question, is there a way to set the level of the "invisible ceiling"? Or is that done by raising or lowering the level itself?


I tried and tried to move this ceiling and gave up. You have to move the entire mine up to it. Of course, it helps to build the first room as a terrain room and move it, then the rest falls into place.

You need the top of this room at +344 y-coordinate. Well, plus or minus a few places, that was what I was doing for a special effect. einverstanden

Some of the original Outrage levels were able to ignore this limit since they were built in a different editor (like Kartoon Kanyon).


Last edited by DwnUndr on 30.11.2006, 07:28; edited 1 time in total
Back to top
View user's profile Send private message
Duper
Forum-Nutzer


Joined: 04 Aug 2004
Posts: 32
Location: Beaverton, Oregon USA

PostPosted: 04.12.2006, 07:41    Post subject: Reply with quote

I'm restarting my Port of Total Chaos. The main chamber isn't enclosed, but is the throat of a massive extinct volcano. I need the ceiling to keep the players from going all the way to the top of the cone. (There is no real external cone, just the inside.)

With Atan's editor, the invisible ceiling disappeared completely. ungläubig So I light it with Atan's and then open it up in the old beta 9 editor and save it again.

I can get around it, it's just a bit of a nuisance. Mostly because i have custom doors and such and I have to redirect the editor where all the mod stuff is every time I boot it up.

(I wish there was a way I didn't have to do this every time.)

Thanks guys. Smilie

_________________
"Look up my nose and see your future..." Ed, Edd & Eddy
Back to top
View user's profile Send private message
Atan
Moderator


Joined: 27 Jul 2001
Posts: 876

PostPosted: 04.12.2006, 19:07    Post subject: Reply with quote

You tried all variations of Editor Settings? ( View > 100 etc? )
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Descentforum.DE Forum Index -> English Embassy / International Descenters Forum All times are GMT + 2 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
PayPal


Descent is a trademark of Interplay Productions.
Descent, Descent II are © Parallax Software Corporation.
Descent III is © Outrage Entertainment.
Descentforum.DE and Descentforum.NET is © by Martin "Do_Checkor" Timmermann.
Powered by phpBB © 2001-2008 phpBB Group