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Duper Forum-Nutzer
Joined: 04 Aug 2004 Posts: 32
Location: Beaverton, Oregon USA
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Posted: 27.03.2006, 00:04 Post subject: Level rotation. |
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Is there a way in the D3 Editor to rotate an entire level in a clock-wise or counterclock-wise fasion?
Thanks!
_________________ "Look up my nose and see your future..." Ed, Edd & Eddy |
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Marix Forum-Nutzer
Joined: 30 May 2001 Posts: 1016
Location: Germany
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Posted: 27.03.2006, 09:08 Post subject: |
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Just out of curiousity. What should this feature be usefull for?
_________________ „Der einzige Weg, die Grenzen des Möglichen zu finden, ist ein klein wenig über diese hinaus in das Unmögliche vorzustoßen.“
--Arthur C. Clarke |
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Munk Forum-Nutzer
Joined: 30 Jun 2001 Posts: 2140
Location: Herzogenrath
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Posted: 27.03.2006, 10:14 Post subject: |
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maybe you could just rotate the ship ?
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Atan Moderator
Joined: 27 Jul 2001 Posts: 876
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Posted: 27.03.2006, 18:13 Post subject: |
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No, this feature is not inside D3Edit.
We own move- and scale- mine only.
But you could make some groups out of your mine rooms and insert this groups again into a new level.
Make a center room and attach the groups in directions, angles as you like.
There would be the chance to rotate most of your stuff by this way then.
This would be the only workaround I see in the moment, sorry.
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Duper Forum-Nutzer
Joined: 04 Aug 2004 Posts: 32
Location: Beaverton, Oregon USA
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Posted: 01.04.2006, 07:06 Post subject: |
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Ahh.. thanks.
figured that was the case.
Matirx. This is kind of a rare case where the I'm too close to the edge of the terrain map and it would be the ideal fix if I could rotate the entire mine 45 degrees in either direction.
Here's a pic:
The blue room is at the VERY edge of the terrain and if this is to be played coop, it can not go beyond those confines. As you can see, this is a VERY big map. I would like to finish it as I've been working on it for the last 4 years. It needs scripting, but I won't be doing that as I don't know how and don't have the time to learn as I'm in school. :\
So why don't I just reattach that particular room somewhere else? This is a remake / port of a D1 level called COD. It was in the Levels of the World pack "back in the day". A player named Thumb built this and did some really excellent levels. He knows of this port and has given his permission. That being said, I wish to remain failful to the original design as closely as possible. That is the starting point and also the exit tunnel. It "just wouldn't do" to reattach it somewhere else. It's fully playable now and if anyone would like to take a look at it, just pm me or e-mail me at biffskiatgmaildotcom and I'll send it your way. It's almost 5 megs zipped.
_________________ "Look up my nose and see your future..." Ed, Edd & Eddy
Last edited by Duper on 01.04.2006, 07:10; edited 1 time in total |
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