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Level rotation.

 
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Duper
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Joined: 04 Aug 2004
Posts: 32
Location: Beaverton, Oregon USA

PostPosted: 27.03.2006, 00:04    Post subject: Level rotation. Reply with quote

Is there a way in the D3 Editor to rotate an entire level in a clock-wise or counterclock-wise fasion?

Thanks! Sehr glücklich

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Marix
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Joined: 30 May 2001
Posts: 1016
Location: Germany

PostPosted: 27.03.2006, 09:08    Post subject: Reply with quote

Just out of curiousity. What should this feature be usefull for?
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Munk
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Joined: 30 Jun 2001
Posts: 2140
Location: Herzogenrath

PostPosted: 27.03.2006, 10:14    Post subject: Reply with quote

maybe you could just rotate the ship ?
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Atan
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Joined: 27 Jul 2001
Posts: 876

PostPosted: 27.03.2006, 18:13    Post subject: Reply with quote

No, this feature is not inside D3Edit.
We own move- and scale- mine only.
But you could make some groups out of your mine rooms and insert this groups again into a new level.
Make a center room and attach the groups in directions, angles as you like.
There would be the chance to rotate most of your stuff by this way then.
This would be the only workaround I see in the moment, sorry.
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Duper
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Joined: 04 Aug 2004
Posts: 32
Location: Beaverton, Oregon USA

PostPosted: 01.04.2006, 07:06    Post subject: Reply with quote

Ahh.. thanks. Weinen

figured that was the case.

Matirx. This is kind of a rare case where the I'm too close to the edge of the terrain map and it would be the ideal fix if I could rotate the entire mine 45 degrees in either direction.

Here's a pic:



The blue room is at the VERY edge of the terrain and if this is to be played coop, it can not go beyond those confines. As you can see, this is a VERY big map. I would like to finish it as I've been working on it for the last 4 years. It needs scripting, but I won't be doing that as I don't know how and don't have the time to learn as I'm in school. :\

So why don't I just reattach that particular room somewhere else? This is a remake / port of a D1 level called COD. It was in the Levels of the World pack "back in the day". Winken A player named Thumb built this and did some really excellent levels. He knows of this port and has given his permission. That being said, I wish to remain failful to the original design as closely as possible. That is the starting point and also the exit tunnel. It "just wouldn't do" to reattach it somewhere else. It's fully playable now and if anyone would like to take a look at it, just pm me or e-mail me at biffskiatgmaildotcom and I'll send it your way. It's almost 5 megs zipped.

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Last edited by Duper on 01.04.2006, 07:10; edited 1 time in total
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