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vinz Forum-Nutzer
Joined: 18 Jul 2004 Posts: 463
Location: Leoben, Austria
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Posted: 31.10.2005, 10:50 Post subject: GUARDIAN Regeln |
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im guardian paket ist zusätzlich zum text unten noch eine ausführlichere anleitung enthalten. können hier alle englisch? bei bedarf könnte ich was übersetzen ...
Guardian Mod Homepage: http://sirian.warpcore.org/guardian.html
"Guardian Mod - Rules Summary (for quick start) - Release Version 1.0
BASICS:
Guardian is a team mod for Descent 3, to be played by up to four teams.
Each team has an Orb, which spawns at that team's goal room. Any player on the team may pick up the
Orb. Once they do, they become that team's Guardian and carry the Orb with them until they die.
Shown in the upper right is an Orb Display, tracking the status of each team's Orb, as well as a Guardian
Display, which tracks the status of your team's Guardian for you.
SCORING:
You score by killing opposing players (called Drones). You score more by killing opposing Guardians.
You score the most for capturing enemy Orbs.
Orbs are captured by touching them. This is why a Guardian is needed: only a Guardian can protect your
team's Orb.
Guardians may score by Taking Over repair rooms. This is done by sitting still inside the room for 3
seconds. Guardians may also Violate enemy Goal Rooms in the same way.
Suicide incurs a heavy penalty. Your team loses points if you kill yourself. If the Friendly Fire option is
turned on (default is OFF) then you can damage and kill your own teammates. Doing so incurs a penalty,
the same as if they suicided.
Each team has a Scoring Bonus. Your total bonus is added to EACH score your team makes, except those
involving rooms.
ROOMS:
Goal Rooms are where the Orbs spawn. Players take damage while inside opposing Goal Rooms.
Repair Rooms function ONLY for that team's Drones, repairing their shields up to max 100.
Guardian Rooms function ONLY for Guardians (of all teams), repairing their shields up to max 75.
Cloaking Bays drain energy. Guardians (of all teams) who sit still in them for 3 seconds will become
cloaked.
ORBS:
The safest place for your team's Orb is onboard a ship.
When your team's Orb spawns at your goal room, you have 15 seconds to pick it up. During that time,
opponents cannot capture it; after that, they can.
Drones should make every effort to protect their Guardian and their Goal Room. Drones are always more
expendable than Guardians, though not as much as in CTF.
Guardians receive double on all scoring.
Being a Guardian involves both risk and opportunity: if you die, opponents will score big, especially if
they also Capture your Orb (very likely) -- on the other hand, as Guardian for your team you can score
more points and attack enemy rooms. Be careful though. The risk of going for a room, if caught and
killed, always outweighs the rewards. Teamwork and cooperation will be crucial to your success.
Sometimes it's best to lie low and minimize your risks.
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All levels compatible with CTF can run Guardian in Basic mode.
All levels compatible with Entropy and 2-team CTF can run Guardian in Intermediate mode.
Only levels designed specifically for Guardian can run Advanced mode.
Last edited by vinz on 31.10.2005, 10:52; edited 1 time in total |
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Do_Checkor Administrator
Joined: 19 Nov 2000 Posts: 7768
Location: Oldenburg (Oldb.)
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Posted: 31.10.2005, 13:15 Post subject: |
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Wer den MOD noch nicht hat, kann ihn direkt in Vortex in der Serverliste per Rechtsklick auf einen Guardian-Server durch klicken auf "Download MOD" herunterladen. Vortex installiert den MOD dann selbständig in das /netgames/ -Verzeichnis.
Für die die Vortex hassen oder nicht nutzen können oder was empfehle ich in MOD-Fragen die Download-Seite von PlanetDescent unter: http://www.planetdescent.com/site/files/d3/mods/gtypes.asp
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