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Atan Moderator
Joined: 27 Jul 2001 Posts: 876
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Posted: 25.10.2004, 11:41 Post subject: John the Great double object movement |
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John the Great asked for a solution to make two objects moving
with one Object is inside the other at the same time.
Maybe this is that what he asked for?
There is one known problem having one object inside an other,
the engine doesn't render that perfect.
So here it goes, hope it will work for you
Level name: !A_JTG
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Jon the Great Forum-Newbie
Joined: 25 Oct 2004 Posts: 1
Location: California
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Posted: 25.10.2004, 23:10 Post subject: |
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It works now!!! Just when I was beginning to think it wasn't possible...
THANK YOU!!
How did you do it? Did you script it?
_________________ "When most I wink, then do my eyes best see."
Last edited by Jon the Great on 26.10.2004, 00:49; edited 1 time in total |
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Duper Forum-Nutzer
Joined: 04 Aug 2004 Posts: 32
Location: Beaverton, Oregon USA
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Posted: 26.10.2004, 01:17 Post subject: |
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WAy to Go Atan!!
You da Man!
_________________ "Look up my nose and see your future..." Ed, Edd & Eddy |
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Atan Moderator
Joined: 27 Jul 2001 Posts: 876
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Posted: 26.10.2004, 18:00 Post subject: |
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It's done by DALLAS script.
Maybe there a few ways to realize that,
but I took the
frametime event,
Check if both objects are alive
store glas objects position into clipboard
move missile object to that position.
Look at the picture, isn't it easy? ( if knowing how to )
These solution will cost cpu time every frame,
you could try to insert a condition which will check is glas object is moving (has moved)
and then move the missile. I think there are a lot ways possible to make this better,
it was just a quickshot.
I didn't attach both objects,
because I thought that you wanted the innerobject should circle independed ahead.
I didn't try it out (less time), but I believe if you attach the inner to the outer object,
it will move, but not circle independent,
but I'm not sure, please try it out yourself.
I hope I could help you,
if threre any other questions.., Descentforum is the right place to ask for.
If possible we will help.
But think about the delay, it will take some time for a reply always
Last edited by Atan on 26.10.2004, 18:02; edited 1 time in total |
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