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Shire Baggins BETA 2

 
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DwnUndr
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Joined: 16 Jun 2002
Posts: 182
Location: USA

PostPosted: 11.04.2003, 09:15    Post subject: Shire Baggins BETA 2 Reply with quote

Finally finished! No wonder I wanted someone else to do the inside of the Hobbit House, it took me weeks, heh.

Get it here:
http://tamingofthegrain.com/fellow/levels/shirebeta2.zip

It is also being hosted here:
tcp 66.207.66.19

I will be leaving in the morning for a RIP Lan party and will be back on the night of the 14th. If the server doesn't crash, it will be up the whole time.

As always, everyone here at Descentforum.de is welcome to visit this server and post comments here.

Have a good weekend!

DwnUndr

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DigiJo
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Joined: 12 Feb 2002
Posts: 949
Location: Niedersachsen

PostPosted: 13.04.2003, 01:12    Post subject: Reply with quote

looks good and plays good, thats a nice level. has a good balance between the undergroundarea and terrain and makes big fun to play Smilie

i checked that textureproblem with the ct´s i made, and you were right the ogf´s i made are invalid. but thats not the prob of the source-tgas, it is a prob with supersheeps imagetool, this imagetool produces invalid ogf´s.

i took some of my source-tgas and converted them once with the normal ogf-tool and second with d3imagetool. the ogf´s from imagetool have some different bytes in from the same source with same settings.

when using the imagetool-ogf´s i have the problems with white faces /fps loss after reloading the level, when using the ogf´s converted with standard ogf-tool everything is fine, no problem anymore.

thx for that testing and hint i guess the reload-prob is gone and everyone can use ct´s as he want.

greets,
DigiJo

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