Devil - Contents
0 ABOUT THE PROGRAM AND THE MANUAL
0.1 WHAT DOES DEVIL DO?
0.2 ABOUT THE MANUAL
0.3 INSTALLATION
0.4 VIRUS WARNINGS
1 BASICS FOR LEVEL-BUILDERS
1.1 ELEMENTS OF A LEVEL
1.2 LEVEL REPRESENTATION
1.3 THE CURRENT OBJECT
1.4 TAGGED OBJECTS
1.5 GROUPS
1.6 ADJUSTING TEXTURES
1.7 USING THE LEVEL IN DESCENT/UTILIZING THE ORIGINAL LEVELS
2 THE WINDOW SYSTEM
2.1 THE WINDOW
2.2 THE MENUBAR
2.3 THE MENU OPTIONS
3 BASIC FUNCTIONS
3.1 THE FILE-MENU
3.1.1 NEW LEVEL AND LOAD LEVEL
3.1.2 SAVE LEVEL
3.1.3 SAVE LEVEL WITHOUT FULL LIGHTING INFORMATION
3.1.4 SAVE TO DESCENT DIRECTORY
3.1.5 MISSION MANAGER
3.1.6 PLAY LEVEL
3.1.7 CHANGE FULL NAME
3.1.8 SAVE/LOAD WINDOW POSITION
3.1.9 EXIT
3.2 NAVIGATION IN THE LEVEL
3.2.1 THE CO-ORDINATE SYSTEM
3.2.2 WITH THE MOUSE
3.2.3 WITH THE BUTTONS
3.2.4 WITH THE KEYBOARD
3.2.5 SPECIAL ALIGNMENT FUNCTIONS
3.3 SELECTING THE CURRENT OBJECT
3.3.1 WITH THE MOUSE
3.3.2 WITH THE OBJECT WINDOW, MENU OPTIONS, KEYS
3.4 MOVING OBJECTS
3.4.1 WITH THE MOUSE
3.4.2 MOVING TEXTURES
3.4.3 WITH THE PUSH-BUTTONS
3.4.4 ERROR MESSAGES DURING MOVEMENT
3.5 TAGGING OBJECTS
4 CHANGING THE BASIC MODES
4.1 MODE WINDOW BASICS
4.2 THE CUBE WINDOW
4.2.1 CUBE COLORS.
4.3 THE SIDE WINDOW
4.3.1 THE TEXTURE-LIST
4.4 THE EDGE WINDOW
4.5 THE POINT WINDOW
4.6 THE WALL WINDOW
4.6.1 WALL COLORS.
4.7 THE THING WINDOW
5 EVERYTHING ABOUT INSERT AND DELETE...
5.1 ...IN CUBE-MODE
5.1.1 MAKING GROUPS
5.1.2 INSERTING GROUPS
5.1.3 READING .BLK FILES
5.1.4 CUBE DELETION
5.2 ...IN SIDE-MODE
5.2.1 CUBE INSERTION
5.2.2 SIDE INSERTION
5.2.3 SIDE DELETION
5.3 ...IN EDGE-MODE
5.4 ...IN WALL- AND IN THING-MODE
6 (ALMOST) EVERYTHING ABOUT TEXTURES
6.1 BASICS
6.2 ADJUSTING TEXTURES ON SIDES
6.3 AUTOMATIC TEXTURE ALIGNMENT
6.4 OVERLAYING OTHER TEXTURES
6.4.1 WORKING WITH ANIMATED TEXTURES
6.4.2 OTHER TEXTURE NOTES
7 ADDITIONAL FUNCTIONS
7.1 EDIT MENU
7.1.1 DELETE SPECIAL
7.1.2 STRETCH AND SHRINK
7.1.3 MAKE STANDARD SIDE
7.1.4 MAKE EDGE CO-PLANAR
7.1.5 MAKE ROOM
7.1.6 SPLIT CUBE
7.1.7 CORRIDOR WIZARD
7.1.7.1 Corridor-wizard: Polynom
7.1.7.2 Corridor-wizard: Straight
7.1.7.3 Corridor-wizard: Ellipse
7.1.8 SET CONNECTION SIDE/EXIT
7.1.9 ENTER DATA
7.2 LIGHTS AND TEXTURES MENU
7.2.1 RECALCULATE TEXTURES
7.2.2 ALIGN TEXTURES
7.2.3 MINE ILLUMINATING.
7.2.3.1 The Adjust Light" option
7.2.4 SET INNER CUBE LIGHT
7.3 TAG
7.3.1 THE TAGGING-FILTER
7.3.2 TAG/UNTAG SPECIAL
7.3.3 TAG FLAT SIDES
7.3.4 USE CUBE TAG
7.3.5 USE SIDE TAG
7.3.6 USE POINT TAG
7.4 THE MISSION MANAGER
7.4.1 SHARED SECRET LEVELS
7.5 DEVIL AND POG-FILES (CUSTOM TEXTURES IN DESCENT)
7.6 THE INTERNAL-WINDOW
7.6.1 MOVE & DISPLAY
7.6.2 TEXTURES & ILLUM.
7.6.3 MODIFY
7.6.4 WARNINGS
7.7 INFO
8 APPENDICES
8.1 THE KEYS
8.2 COMPLETE TERMINOLOGY
8.3 CONVEX CUBES AND TWISTED SIDES
8.4 A WORD OR TWO ABOUT FRAME-RATE
8.5 CALCULATING THE OUTLINE OF A SIDE
8.6 MAXIMUM NUMBERS OF OBJECTS IN DESCENT
8.7 .BLK FILE FORMAT
8.8 ERROR MESSAGES DURING SAVE